The Arkham Knight Rises


Time to come lean: I'm not that big a fan of Arkham City. It, like so many franchises, stuck to the idea that bigger equals better. That is rarely true. City didn't do anything that Asylum hadn't already, except add more. Asylum was new and fantastic, and City was just the same. It was a bigger arena, which meant more potential game play, but less focused storytelling and more long stretches bat-lining and gliding through the blue and grey city scape. The combat missions were just as repetitive, except there were more of them, and while adding Catwoman as a playable character was nice, her story was minor and limited. So, I began to feel for Arkham as I had for most other franchises - bored (except Saints Row, which avoids being boring by being batshit insane). And while Origins looked the nicest of the bunch, it was even more of the boring repetition, and on top of that the voices were all wrong.

It was no surprise that a third Arkham game would be coming soon, and that it would be a launch(ish) title for the next gen console. But while Batman: Arkham Asylum was the game that convinced me to buy a PS3, Batman: Arkham Knight (a ridiculous title, that) won't be the game that convinces me to buy a PS4. The voices might sound right again, and it might look all kinds of impressive, adding Batmobile missions isn't enough of a change to what will undoubtedly be the same core game play that was the basis of the first two (three) games. The game description reads thusly:
In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever.

Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.

First of all, save the addition of the car, that sounds like every other one of the Arkham games. Literally every game has seen Batman's primary rogue's gallery threaten the safety of the city. Now, give me an open sandbox game where you can play as multiple members of the Justice League, each with unique power sets and range of skills which you must utilize to proceed through the missions, and I might get interested again. Until then, and I'm glad that Knight will be the "last" of the Arkham games (I assume they're using last in the same way that there "were only three" God of War games).

Via Collider.
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About MR. Clark

Adopting the descriptor of "successfully unpublished author", MR. Clark began writing things on the internet in 2012, which he believed to be an entirely reputable and civilized place to find and deliver information. He regrets much.

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